AI Insights · Timothy · January 2022
Top 5 Miner Games Performance in Egypt Q4 2021
A detailed look at the performance of the top 5 Miner Games in Egypt during Q4 2021, including weekly downloads, revenue, and active users.
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The fourth quarter of 2021 saw notable activity in Egypt's mobile gaming market, particularly within the Miner Games category. Here is a detailed look at the performance of the top 5 Miner Games on a unified platform.
Gold and Goblins: Idle Games experienced significant fluctuations in weekly downloads and active users. Weekly downloads peaked at 57K in early November before stabilizing around 11K by the end of December. Weekly active users also saw a high of 109K at the beginning of November, eventually settling at approximately 55K by the end of the quarter. Revenue-wise, the game saw a steady increase, culminating in $315 in the final week of December.
Idle Miner Tycoon: Money Games demonstrated a more stable performance. Weekly revenue gradually increased, peaking at $139 in mid-November. Downloads were fairly consistent, with a slight increase in early December, reaching about 5K. Weekly active users saw a peak of 60K in early October and ended the quarter at around 44K.
Diggy's Adventure: Pipe Games had a more modest performance. Weekly revenue showed a notable peak at $124 in early December. Weekly downloads remained low, with a high of 1.8K at the end of September and dropping significantly afterward. Weekly active users maintained a relatively stable trend, hovering around 2K towards the end of the quarter.
Dig Out! Mine Adventure saw a gradual increase in weekly downloads, peaking at 2K in the last week of December. Weekly revenue also showed a positive trend, reaching $96 in the week of December 20. Active users increased significantly towards the end of the quarter, peaking at 3.6K in the final week.
Stone Miner had the most dynamic performance in terms of downloads, peaking at 43K at the end of September and then gradually decreasing to around 10K by the end of December. Active users followed a similar trend, starting at 77K and ending at 26K. The game saw sporadic revenue, with a noticeable peak of $98 in late November.
Data for this analysis comes from Sensor Tower. For more detailed insights, visit Sensor Tower's platform.